begintalkscript;

variables;

begintalknode 1;
	state = -1;
	nextstate = -1;
	personality = 12;
	question = "Stoic Ogre";
	text1 = "This ogre looks pretty stoic, but not at all ticklish.";

begintalknode 2;
	state = -1;
	nextstate = -1;
	personality = 13;
	question = "Pensive Ogre";
	text1 = "This ogre looks pretty pensive, but not at all ticklish.";

begintalknode 3;
	state = -1;
	nextstate = -1;
	personality = 15;
	question = "Big Ogre";
	text1 = "This ogre looks pretty big, but not at all ticklish.";

begintalknode 4;
	state = -1;
	nextstate = 1;
	personality = 14;
	question = "Ticklish Ogre";
	text1 = "This ogre looks pretty ticklish.  Do you tickle him?";
	text5 = "This ogre looks pretty ticklish.  Do you tickle him?";
	action = INTRO;

begintalknode 5;
	state = 1;
	nextstate = -1;
	personality = 14;
	question = "I guess if there's no other way...";
	text1 = "You procede to tickle the ogre, who doubles over and begins to laugh spastically.  The cacophony grows until at last, the ogre falls silent, tickled to death.";
	text2 = "The other ogres shake their heads in disapproval and leave the room.";
	action = END_TALK;
	code =
	kill_char(14,2,0);
	erase_char(1001);
break;

begintalknode 6;
	state = 1;
	nextstate = -1;
	personality = 14;
	question = "Hell no, I'll kick that mofo in the face!";
	text1 = "With a mighty kick, the ogre crumples to the floor and dies.  Horrified, the rest of the ogres flee the room screaming.";
	action = END_TALK;
	code =
	kill_char(14,2,0);
	inc_flag(10,10,1);
	erase_char(1001);
break;